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    Phoenix for Maya Student/Teacher

    Chaos Phoenix for Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of the Chaos rendering engine including proper GI from the generated fluid. V-Ray RT supports all Chaos Phoenix fluids, including liquids with proper refraction. Chaos Phoenix for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.

    Chaos Phoenix for Maya is a great addition to the toolset of VFX artists who use V-Ray in Autodesk Maya. Check out some key features that will improve and streamline your VFX workflow:

    • A hybrid simulation system including grids and particles
    • Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup
    • Optimization for huge amount of particles including a fog shader
    • GPU preview that resembles almost rendering quality and allows you to setup your fluid in the viewport with multiple lights even before rendering
    • Support for all fluids by V-Ray RT, including liquids with proper refraction, for quick and efficient material setup
    • 3D procedural textures allow you to extract channels data from the simulation that can be used in various ways (blending colors of the fluid, changing the IOR for haze effects, etc.)
    • Full integration with V-Ray, including proper GI from the generated fluid
    • Option to generate haze effects for distorting objects behind the fluid grid
    • Scripting through Maxscript in 3ds Max and Pyton in Maya for full control over your simulations
     

    Phoenix for Maya Student/Teacher - Educator Annual License
    Chaos Phoenix for Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of the Chaos rendering engine including proper GI from the generated fluid. V-Ray RT supports all Chaos Phoenix fluids, including liquids with proper refraction. Chaos Phoenix for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
    MFR Part #: FAC-V-Ray-PFD3-May
    $98.99
    Phoenix for Maya Student/Teacher - Student Annual License
    Chaos Phoenix for Maya empowers VFX artists to simulate fire, smoke, explosions, liquids, foam and splashes, while offering exceptional flexibility and speed. It is a hybrid simulation system including grids and particles, enabling you to get the best of both worlds. Fully integrated with V-Ray, it harnesses the power of the Chaos rendering engine including proper GI from the generated fluid. V-Ray RT supports all Chaos Phoenix fluids, including liquids with proper refraction. Chaos Phoenix for Maya is optimized for huge amounts of particles allowing VFX artists to work on complex simulations.
    MFR Part #: STU-V-Ray-PFD3-May
    $98.99

    Chaos Phoenix for Maya is a great addition to the toolset of VFX artists who use V-Ray in Autodesk Maya. Check out some key features that will improve and streamline your VFX workflow:

    • A hybrid simulation system including grids and particles
    • Automatic foam and splashes generation with optimized shaders for faster rendering and easier setup
    • Optimization for huge amount of particles including a fog shader
    • GPU preview that resembles almost rendering quality and allows you to setup your fluid in the viewport with multiple lights even before rendering
    • Support for all fluids by V-Ray RT, including liquids with proper refraction, for quick and efficient material setup
    • 3D procedural textures allow you to extract channels data from the simulation that can be used in various ways (blending colors of the fluid, changing the IOR for haze effects, etc.)
    • Full integration with V-Ray, including proper GI from the generated fluid
    • Option to generate haze effects for distorting objects behind the fluid grid
    • Scripting through Maxscript in 3ds Max and Pyton in Maya for full control over your simulations
     

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