V-Ray for 3ds Max Student/Teacher Click on images to enlarge

Sale Price: $99.00

V-Ray for 3ds Max Student/Teacher - Educator Annual License

(This is a license only. For use as an Online License or for use as a Dongle License for customers who have an existing Chaos dongle, no dongle included with this purchase (See “License Options” Tab for details). Includes 1 Floating User License and 1 floating render node license.)

Part#: FAC-V-Ray-3ds

V-Ray for 3ds Max is the most complete, comprehensive lighting, shading and rendering toolkit available - making speed and simplicity accessible to all artists. This latest V-Ray release offers user a powerful feature set with technical advances and support for open source technologies. V-Ray for 3ds Max enables artists to quickly and easily create realistic images, while giving them ultimate control over the 3D production process. Take a look at some of the most valued new features, and discover the lasting impact industry-leading V-Ray will have on your creative process.

Features of V-Ray for 3ds Max

What's New?

V-Ray has added a lot of enhancements and included additional features to make your rendering workflow even more effortless. Let your creativity come to life with these incredible new additions!

  • V-Ray is now compatible with 3ds Max 2016
  • Take advantage of two new VR Camera types - allowing you to render stereo cube maps and spherical stereo images for VR headsets, such as Oculus Rift and Samsung Gear VR.
  • V-Ray RT GPU Improvements: Displacement, Anisotropic highlights, Composite map, Output curves, Texture baking, UDIM support (MARI), QMC sampling on NVIDIA CUDA
  • V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats.
  • Try out Global Illumination, an updated Light Cache algorithm that removes light leaks and improves animation!


V-Ray for 3ds Max Key Features

VR Cameras - Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.

Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.

New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.

Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.

Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.

Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.

Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.

Advanced V-Ray Frame Buffer - Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.

Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.

Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.

Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.

Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.

VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.

System requirements:

  • A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later;
  • Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher, Microsoft Windows XP Professional x64 (SP3 or higher);
  • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer;
  • 4 GB RAM (8 GB or higher recommended).

Supported platforms:

  • 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later

V-Ray licenses are available in two configurations. BEFORE your order can be processed we will need to know which license type you want to purchase.

Option 1:
V-Ray Floating License (with dongle): This requires a dongle (hardware lock containing your licenses, similar to a USB flash drive). Your license is programmed to the dongle and can be used on any machine.

  • If you wish to purchase this version and already own a Chaos Dongle you must provide the dongle number when placing your order (Please add your existing dongle serial number to the "Special Instructions / Comments" box which appears at the bottom of the last page of the order process.)
  • If you select this license type and do not own a Chaos Dongle you will have to purchase the license and dongle combination.

Option 2:
V-Ray Online License: The Chaos Online Licensing System is a secure way to license certain products online without the need for a physical USB dongle. This license system requires connection to the internet for your license to function. The Online License System allows users to "borrow" licenses from their online accounts and work offline without having a hardware dongle, for up to 14 days at a time. It is recommended that you borrow a license only when absolutely necessary. Using borrowed licenses during the borrow period does not require an internet connection. However, internet connection is required to release or re-borrow licenses.

  • If you select this option please state in the "Special Instructions / Comments" box which appears at the bottom of the last page of the order process that you want an “Online License”.

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