V-Ray for Maya Student/Teacher Click on images to enlarge

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V-Ray for Maya Student/Teacher

V-Ray® for Maya is the preferred rendering engine for the Film & VFX industry. The rendering engine delivers uncompromised stability, interactivity, ease of use and unprecedented speed and the vast multitude of features makes it the premier choice for the discerning professionals. V-Ray for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.

Features of V-Ray for Maya

 

 

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

Rendering
 

  • Intel® Embree Acceleration - for additional speed gains, V-Ray 3.0 includes an option to enable the Intel® Embree ray caster. Intel® Embree is integrated into the V-Ray core for static and motion-blurred geometry, proxy objects and instances.
     
  • Cache Geometry and Textures - scene data and textures can now be cached in between renders. This reduces scene load time and makes iterating even faster.
     
  • Dynamic Bucket Splitting automatically reduces the size of render buckets to maximize the use of multithreaded CPUs.
     
  • Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
     
  • V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
    • V-Ray RT CPU uses the new Progressive Image Sampler and supports a full range of production features.
    • V-Ray RT GPU now supports Render Elements.
       
  • Better Shading and Rendering of Hair and Fur - Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.
     
  • Render Mask to specify render regions using an object selection or image mask.
     
  • Trace Sets control which objects are visible to reflections and refractions.
     
  • Max Ray Intensity adds the ability to clamp secondary rays. This is an efficient way to remove noise generated by very bright sources while keeping dynamic range.
     
  • GI Texture Filtering - Added an option to use different texture filtering for GI samples. This can significantly reduce memory usage for GI calculations.
     
  • Distributed Rendering allows artists to use multiple computers working in parallel to render a single image.
     
  • Deep Image support including OpenEXR 2.2 format.
     
  • Isosurfaces - V-Ray 3.0 adds support for isosurfaces from volume grids using the VRayVolumeGrid node.
     
  • Metaballs - a new VRayMetaball node is added for direct ray tracing of isosurfaces from particle systems.
     

Lighting
 

  • Probabilistic Light Sampling for optimized rendering calculations of scenes with many lights.
     

Shading
 

  • Volume Shaders - Rendering volumetric effects including fluids, fire, smoke and heat haze is faster than ever using the built-in Phoenix FD volume shaders inside V-Ray 3.0.
     
  • OpenVDB and Field3D Support - Industry standard volume formats including OpenVDB,Field3D, and Phoenix FD can be imported and rendered directly using the VRayVolumeGrid node.*
    *OSX support for OpenVDB and Field3D is in development.
     
  • Object-based and Ray Traced SSS - For added detail and realism, V-Ray 3.0 now supports subsurface scattering with object-based and ray traced illumination.
     
  • New Skin Shader - V-Ray 3.0 includes a new VRaySkinMtl shader with multi-layered subsurface scattering and reflections.
     
  • Pipeline Compatibility and Support for Open Standards
    • Alembic 1.5 for data interchange
    • GLSL for OpenGL shaders
    • OpenColorIO for accurate color management
    • OpenEXR 2.2 and Deep Images
    • OpenSubdiv including support for creases
    • OpenVDB and Field3D for volumes
    • OSL for programmable shaders
    • Ptex for UV-less workflows
    • UDIM and UVTILE for advanced texture workflows
       
  • OSL support for programmable shaders.
     
  • OpenGL Shading Language [GLSL] - Load GLSL shader definitions using VRayGSLMtl andVRayGLSLTex shading nodes.
     
  • New Shaders
    • GGX Microfacet BRDF for better rendering of metal surfaces
    • VRayCurvature to sample the curvature of an underlying mesh.
    • VRayDistanceTex to return a specified color based on a point's distance to an object or group of objects.
    • VRayRaySwitchMtl - utility texture capable of returning a specified color or texture when a surface is sampled by different ray types (GI, reflection, refraction, etc.)
    • VRaySkinMtl - a dedicated skin shader with layered SSS and reflections.
    • VRayTemperature allowing users to specify a Kelvin temperature or floating point RGB value.
       
  • Multiple Texture Baking Options
    • Baking to Vertex Color Sets
    • Baking to Ptex
    • Baking to UDIM
    • Projection Baking
       

Workflow
 

  • V-Ray Frame Buffer - An improved V-Ray Frame Buffer adds Lens Effects, advanced color corrections and color management controls.
     
  • OpenSubdiv - V-Ray 3.0 integrates Pixar's OpenSubdiv for subdivision surfaces and meshes and includes support for creases.
     
  • Alembic - Import Alembic. ABC files using the V-Ray Proxy loader. V-Ray supports Alembic and .vrmesh files containing particles and hair.
     
  • V-Ray Proxy Improvements - Optimized import, loading, preview, and rendering of V-Ray Proxy objects.

Not a Student or Teacher?
Shop for Retail/Commercial use or Academic Institution Pricing.

Student Pricing:

Student Annual License

(This is a license only. Includes 1 Floating User License and 1 floating render node license.)

Part# STU-V-Ray-Maya

$99.00

Teacher / Faculty Pricing:

Educator Annual License

(This is a license only. Includes 1 Floating User License and 1 floating render node license.)

Part# FAC-V-Ray-Maya

$99.00

System Requirements

Windows


Please make sure that your system fulfills these requirements before installing V-Ray. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.
 

Processor: Intel® Pentium® IV or compatible processor with SSE3 support.
RAM: 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
Operating System: Windows XP, Windows Vista, Windows 7, Windows 8, 64 bit versions only
Autodesk Maya: Maya 2012 or later, 64bit versions only
USB Port: Required for hardware lock, preferably USB 2.0
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported

Linux


Please make sure that your system fulfills these requirements before installing V-Ray.
 

Processor: Intel® Pentium® IV or compatible processor with SSE3 support.
RAM: 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port: Required for hardware lock, preferably USB 2.0
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported
 

The following shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Maya 2012 x64, Red Hat® Enterprise Linux® 5.5 WS, or Fedora™ 14
Maya 2013 x64, Red Hat® Enterprise Linux® 6.2 WS, or Fedora™ 14
Maya 2014 x64, Red Hat® Enterprise Linux® 6.2 WS, or Fedora™ 14
Maya 2015 x64, Red Hat® Enterprise Linux® 6.2 WS, or Fedora™ 14

Mac OS X

Please make sure that your system fulfills these requirements before installing V-Ray.

Processor: Intel® Pentium® IV or compatible processor with SSE3 support.
RAM: 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
USB Port: Required for hardware lock, preferably USB 2.0
TCP/IP: Only IPv4 is supported. IPv6 is currently not supported
 

The following shows the versions of Autodesk Maya and operating systems on which V-Ray is supported. Note that V-Ray is only supported for 64 bit operating systems and 64 bit versions of Maya.

Maya 2012 x64, Apple® Mac OS® X 10.6.5
Maya 2013 x64, Apple® Mac OS® X 10.7.x and 10.8.x
Maya 2014 x64, Apple® Mac OS® X 10.7.x and 10.8.x

*V-Ray RT/GPU is not supported under Mac OS®.
**V-Ray 3.0 Beta for Maya does not support Maya 2015, Field3d and VRayVRmatMtl editor under Mac OS®

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