Phoenix FD for 3ds Max Click on images to enlarge

Starting From: $830.00

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Phoenix FD for 3ds Max

Phoenix FD™ is a powerful tool for fluid simulations. Aimed to meet the needs of VFX artist to simulate fire, smoke, explosions as well as liquids, foam and splashes, it has now become universal simulation software for every production house. Phoenix FD offers exceptional flexibility and speed. With an adaptive grid, complete interactivity, a GPU accelerated preview and a fully multi-threaded displacement algorithm it stands out as one of the top solutions for fluid simulations in the visual effects industry.

Phoenix FD now adds the capability to generate and drag particles based on current simulations. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution.

Foam and splashes particle shader
Phoenix FD comes with a brand new shader for particles. It allows the user to have full control when shading foam and splashes particles generated by the new core.

Simulation of foam and splashes
With the new and improved simulation core, Phoenix FD is capable of generating particles where foam or splashes would usually appear in a simulation. This extraordinary new technology allows the user to further increase the realism of liquid simulations.

GPU Preview improvements
The GPU preview fully supports lighting and diffuse color shading. Additionally, the renderings can be automatically saved as PNG files in the simulation directory. This seemingly simple upgrade will allow the user to quickly preview their simulation results without having to waste time rendering them on the CPU.

Render particles as smoke
New and improved shading methods allow the rendering of small tightly packed particles as a volumetric smoke. This simple yet powerful solution allows the user to add plenty of detail to their simulations without sacrificing render times.

Particle export
The simulation core has been further improved to be able to efficiently trace particles. This allows the user to add even finer detail to all types of simulations without the need to increase the simulation resolution..


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Retail Perpetual Workstation Licensing:

WorkStation License

(Includes 1 User Interface floating license and 1 Universal Render Node Floating License)

Part# WS-PFD3


WorkStation Plus License

(Includes 1 User Interface floating license and 5 Universal Render Node Floating License)



WorkStation Prime License

(Includes 1 User Interface floating license and 10 Universal Render Node Floating License)



Retail Perpetual Simulation Licensing:


For 5 - 9 Similation Licenses

Part# PFD3-SIM-5-9


For 10 - 19 Similation Licenses

Part# PFD3-SIM-10-19


For 20 - 29 Similation Licenses

Part# PFD3-SIM-20-29


For 30+ Similation Licenses

Part# PFD3-SIM-30


Short Term License Rentals (One Month License)


System requirements:
Please make sure that your system fulfills these requirements before installing Phoenix:

  • Processor: Intel ® Pentium ® IV or compatible processor with SSE2 support
  • RAM: 8 GB RAM and 8 GB swap minimum – recommended 32 GB or more RAM, 32 GB or more swap file
  • Operating system: Windows Vista, Windows 7, Windows 8, Windows 10, 64-bit versions only
  • 3ds Max: 3ds Max 2013 or later, 64-bit versions only
  • USB port: Required for hardware lock, preferably USB 2.0
  • TCP/IP: Only IPv4 is supported. IPv6 is currently not supported.

Hardware Advice for Faster Simulating:
Here's some tips to help make sure your Phoenix sims calculate as fast as possible.

  • Bus speed: Phoenix transfers huge amounts of data between memory and the CPU. The entire simulation grid gets processed tens to hundred times per simulation step, so the bus speed is the bottleneck in most simulations.
  • CPU speed: Processor speed is more important than core count. Also, NUMA and multiprocessor architectures do not perform well with Phoenix. Simulating on one NUMA node is often faster than waiting for multiple nodes to synchronize.
  • Fast Storage: Both large and small simulations take significant time just to write the cache files from the simulation and to read them back for the preview, so good storage speed can help decrease simulation times up to 30%. Turning off the preview for all grid and particle channels during large simulations could also help speed up the simulation.
  • GPU: GPUs are currently only used for the GPU preview of fire/smoke simulations.

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