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    V-Ray for Houdini for Studios

    Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.


    Features

    HIGH-PERFORMANCE RAY TRACING

    Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.

    INTERACTIVE RENDERING

    Interactive look development supported in the Houdini render view

    VOLUME RENDERING

    Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

    MULTI-GPU PRODUCTION RENDERING

    GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.

    UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES

    Control custom attributes of geometry (including splines and particles) with the User Color node.

    TEXTURE BAKING

    Bake lighting and textures for game assets and real-time environments.

    CHAOS CLOUD RENDERING

    Simple, one-click solution to submit jobs to render on the Chaos Cloud.

    ADAPTIVE DOME LIGHT

    Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.

    ADAPTIVE LIGHTS

    Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.

    GLOBAL ILLUMINATION

    Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.

    LIGHT INSTANCES

    Instance lights with full control over per-instance light parameters, without affecting light link settings.

    MATERIAL STYLESHEETS

    Support for material overrides* based on groups, bundles and attributes.

    *VEX and per-primitive string overrides such as texture randomization are not yet supported.

    V-RAY SCENE MATERIAL OVERRIDES

    Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.

    PHYSICAL HAIR

    Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.

    *Currently supports hair as SOP geometry

    PBR MATERIALS

    The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.

    ALSURFACE MATERIAL

    Physically-based shader with built-in SSS controls, popular for rendering realistic skin.

    GPU MATERIAL ASSIGNMENTS

    Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.

    VRSCANS MATERIAL LIBRARY SUPPORT

    1000+ ultra-realistic physically scanned materials ready to import and render.

    V-RAY SCENE EXCHANGE

    Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.

    INSTANCING

    Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.

    PACKED PRIMITIVES

    Efficient handling of Houdini's native packed primitives for instancing at render time.

    ALEMBIC SUPPORT

    Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.

    PARTICLES

    Drive shader parameters such as color, alpha and particle size through custom per-point attributes.

    V-RAY FUR

    Fast rendering of realistic fur and hair with V-Ray Fur.

    V-Ray for Houdini for Studios - 1-Year Commercial License

    Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.

    MFR Part #: VRAY-HOUDINI-COMM-ANN
    $470.00
    V-Ray for Houdini for Studios - 1-Month License for Commercial

    Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.

    MFR Part #: VRAY-HOUDINI-COMM-MON
    $80.00


    Features

    HIGH-PERFORMANCE RAY TRACING

    Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.

    INTERACTIVE RENDERING

    Interactive look development supported in the Houdini render view

    VOLUME RENDERING

    Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

    MULTI-GPU PRODUCTION RENDERING

    GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.

    UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES

    Control custom attributes of geometry (including splines and particles) with the User Color node.

    TEXTURE BAKING

    Bake lighting and textures for game assets and real-time environments.

    CHAOS CLOUD RENDERING

    Simple, one-click solution to submit jobs to render on the Chaos Cloud.

    ADAPTIVE DOME LIGHT

    Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.

    ADAPTIVE LIGHTS

    Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.

    GLOBAL ILLUMINATION

    Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.

    LIGHT INSTANCES

    Instance lights with full control over per-instance light parameters, without affecting light link settings.

    MATERIAL STYLESHEETS

    Support for material overrides* based on groups, bundles and attributes.

    *VEX and per-primitive string overrides such as texture randomization are not yet supported.

    V-RAY SCENE MATERIAL OVERRIDES

    Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.

    PHYSICAL HAIR

    Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.

    *Currently supports hair as SOP geometry

    PBR MATERIALS

    The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.

    ALSURFACE MATERIAL

    Physically-based shader with built-in SSS controls, popular for rendering realistic skin.

    GPU MATERIAL ASSIGNMENTS

    Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.

    VRSCANS MATERIAL LIBRARY SUPPORT

    1000+ ultra-realistic physically scanned materials ready to import and render.

    V-RAY SCENE EXCHANGE

    Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.

    INSTANCING

    Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.

    PACKED PRIMITIVES

    Efficient handling of Houdini's native packed primitives for instancing at render time.

    ALEMBIC SUPPORT

    Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.

    PARTICLES

    Drive shader parameters such as color, alpha and particle size through custom per-point attributes.

    V-RAY FUR

    Fast rendering of realistic fur and hair with V-Ray Fur.

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