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    V-Ray for Nuke for Studios

    V-Ray for Nuke’s approach to lighting and compositing integrates production-quality ray traced rendering into Nuke and Nukex. V-Ray’s industry standard ray traced renderer inside Nuke’s industry standard compositing package gives artists the best of both worlds.

    Looking for Academic Discounts?
    Shop for Student/Teacher or Academic Institution Pricing

     

    • Progressive rendering. Progressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically, taking full advantage of your hardware — including GPU-acceleration.
    • New hair workflows. For the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation
    • Powerful Ray Traced Rendering. V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio. 
    • Proxy Objects. Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files. 
    • Node-Based Integration. With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow. 
    • Instancing with particles. Instance V-Ray proxy objects using Nuke particles. 
    • V-Ray Volume Grid. Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files. 
    • Accurate Lighting. Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more. 
    • Deep Rendering. Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke. 
    • Global Illumination. Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support. 
    • Render Elements. Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control. 
    • Physically-Based Materials. Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more. 
    • Full Light Select Render Element. Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions. 
    • Production-Ready Textures. Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise. 
    • Cryptomatte. Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors. 
    • Cameras. Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras. 
    • V-Ray Scene Node. Import and render animated V-Ray scene (.vrscene) files. 
    • VR Cameras. Render to popular VR formats including spherical and cubic 6x1 panoramas. 
    • V-Ray Translator Node. Use the full power of V-Ray Standalone, including distributed rendering. 
    • Geometry. Import Alembic, FBX and OBJ geometry with Nuke’s built-in ReadGeo node.
    • V-Ray Denoiser. Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

     

    V-Ray for Nuke for Studios - Workstation License

    V-Ray for Nuke’s approach to lighting and compositing integrates production-quality ray traced rendering into Nuke and Nukex. V-Ray’s industry standard ray traced renderer inside Nuke’s industry standard compositing package gives artists the best of both worlds.

    Looking for Academic Discounts?
    Shop for Student/Teacher or Academic Institution Pricing
    MFR Part #: CGVN-NUKE-WORKSTATION
    $1180.00
    V-Ray for Nuke for Studios - Annual License
    MFR Part #: CGVN-NUKE-MIGRATION
    V-Ray for Nuke for Studios - Monthly License

    V-Ray for Nuke’s approach to lighting and compositing integrates production-quality ray traced rendering into Nuke and Nukex. V-Ray’s industry standard ray traced renderer inside Nuke’s industry standard compositing package gives artists the best of both worlds.

    Looking for Academic Discounts?
    Shop for Student/Teacher or Academic Institution Pricing
    MFR Part #: CGVN-NUKE-MONTHLY
    $80.00
    V-Ray for Nuke for Studios - Upgrade for Nuke
    MFR Part #: CGVN-NUKE-UPGRADE

     

    • Progressive rendering. Progressive rendering to help you fine-tune the look of your renders faster than ever. As you make adjustments to your scene, your rendering will update automatically, taking full advantage of your hardware — including GPU-acceleration.
    • New hair workflows. For the first time, render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading. For even more control, use the new V-Ray Hair Sampler node with the V-Ray Ramp texture to add randomization and color variation
    • Powerful Ray Traced Rendering. V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio. 
    • Proxy Objects. Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files. 
    • Node-Based Integration. With a full suite of advanced rendering tools and support for Nuke’s native features, V-Ray for Nuke is a natural evolution of the compositing workflow. 
    • Instancing with particles. Instance V-Ray proxy objects using Nuke particles. 
    • V-Ray Volume Grid. Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files. 
    • Accurate Lighting. Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more. 
    • Deep Rendering. Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke. 
    • Global Illumination. Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support. 
    • Render Elements. Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control. 
    • Physically-Based Materials. Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more. 
    • Full Light Select Render Element. Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions. 
    • Production-Ready Textures. Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise. 
    • Cryptomatte. Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors. 
    • Cameras. Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras. 
    • V-Ray Scene Node. Import and render animated V-Ray scene (.vrscene) files. 
    • VR Cameras. Render to popular VR formats including spherical and cubic 6x1 panoramas. 
    • V-Ray Translator Node. Use the full power of V-Ray Standalone, including distributed rendering. 
    • Geometry. Import Alembic, FBX and OBJ geometry with Nuke’s built-in ReadGeo node.
    • V-Ray Denoiser. Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.

     

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