Chaos V-Ray Render Node is a separate executable application that can be used to render .vrscene files and also as a render slave for distributed rendering of a .vrscene file or with V-Ray RT.
- Faster Ray Tracing performance.
- Intel Embree support (Windows and Linux).
- New Progressive Production Renderer for interactive and production rendering.
- Render Mask to specify render regions using an object selection or image mask.
- Reflection/ Refraction Trace Sets to control object visibility in reflections and refractions.
- Max Ray Intensity parameter to remove noise resulting from over bright sources.
- Faster Hair rendering with support for view-dependent tessellation.
- Deep Image support including OpenEXR 2.0 output.
- V-Ray RT Improvements - support for Render Elements on GPU; support for SSS, VRaySkinMtl, and VRayDirt (Ambient Occlusion).
- Improved Distributed Rendering with Automatic Asset transfer and ability to exclude local machine.
- Probabalistic Light Sampling for optimized rendering of scenes with multiple lights.
- Improved Subsurface Scattering with support for object-based and raytraced illumination.
- VRmats for sharing V-Ray materials across host applications.
- VRaySkinMtl with layered reflections and artist-friendly controls.
- OSL support for programmable shaders
- PhoenixFD Volume Shaders are included.
- OpenVDB and Field3D support.
- Improved Ptex support including object-space vector displacement.
- Advanced Texture Baking including baking to Ptex, UDIM, and projections.
- OpenSubdiv Support
- Metaballs with support for rendering implicit surfaces.
- Improved V-Ray Frame Buffer dockable with added color correction controls.
- Improved Lens Effects supported directly in V-Ray Frame Buffer.
- OpenColorIO support for advanced color management.
- Alembic integration with support for hair and particles.
- Improved Lens Analyzer Tool to match barrel distortion using any image (no longer limited to grid photo).
Note: Specific features are not supported when exporting a .vrscene file in 3ds Max - those include trace sets, light include/exclude, specific render settings and elements